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<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.0 20120330//EN" "JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article"><front><journal-meta><journal-id journal-id-type="publisher-id">INFORMATICA</journal-id><journal-title-group><journal-title>Informatica</journal-title></journal-title-group><issn pub-type="epub">0868-4952</issn><issn pub-type="ppub">0868-4952</issn><publisher><publisher-name>VU</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">INF3205</article-id><article-id pub-id-type="doi">10.3233/INF-1992-3205</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research article</subject></subj-group></article-categories><title-group><article-title>Heuristics with a worst-case bound for unconstrained quadratic 0–1 programming</article-title></title-group><contrib-group><contrib contrib-type="Author"><name><surname>Palubeckis</surname><given-names>Gintaras</given-names></name><xref ref-type="aff" rid="j_INFORMATICA_aff_000"/></contrib><aff id="j_INFORMATICA_aff_000">Department of Practical Informatics, Kaunas University of Technology, 3028 Kaunas, Studentų St. 50, Lithuania</aff></contrib-group><pub-date pub-type="epub"><day>01</day><month>01</month><year>1992</year></pub-date><volume>3</volume><issue>2</issue><fpage>225</fpage><lpage>240</lpage><abstract><p>In this paper, we present two heuristics for solving the unconstrained quadratic 0–1 programming problem. First heuristic realizes the steepest ascent from the centre of the hypercube, while the second constructs a series of solutions and chooses the best of them. In order to evaluate their worst-case behaviour We define the performance ratio K which uses the objective function value at the reference point x=1/2. We show for both heuristics that K is bounded by 1 from above and this bound is sharp. Finally, we report on the results of a computational study with proposed and local improvement heuristics.</p></abstract><kwd-group><label>Keywords</label><kwd>quadratic 0–1 programming</kwd><kwd>heuristics</kwd><kwd>performance ratio</kwd><kwd>local improvement algorithms</kwd></kwd-group></article-meta></front></article>